September is coming along nicely. This week I was able to finish my second Chaos Spawn, assemble my Lord of Change, and prime the Infernal Master. I’ve painted a few small details on my Pink Horrors, but nothing I’d consider update worthy.
I painted a few more details this week, but they weren’t really my focus. I’m going to lean into them more this week and try to get them finished by the weekend. I told myself that if I get them finished, I’ll reward myself with the Lord of Change next week.
Lord of Change
I spent some time this week cleaning and trimming the Lord of Change bits and dry fitting them to get an idea of where everything goes. Mierce models don’t normally come with instructions so it really comes down to finding some good reference pics online.
The assembly wasn’t too bad, but I’m going to have to go back through with some putty or green stuff to fill in some gaps before I prime him. I’d estimate there’s about an hour worth of gap filling, but at least everything is easy to get to. My resin should be in this week so I can start printing the stylized base.
It should be noted that he comes with a staff as well, but I had it sitting in hot water when I took these pics. The staff is pretty long and had warped a little at some point. Nothing too major.
I’m really happy with how the Chaos Spawn came out, and its basically the test model for my Lord of Change.
Kantor Blue, Drakenhof Nightshade, Calgar Blue, Fenrisian Grey, Blue Horror
Karak Stone, Ushabti Bone, Screaming Skull
Dryad Bark, Nuln Oil, Gorthor Brown, Karak Stone
Kantor Blue, Drakenhof Nightshade, Nuln Oil (on the recessed feathers), Kabalite Green, Sybarite Green, Flash Gitz Yellow
Xereus Purple, Druchii Violet, Genestealer Purple, Emperor’s Children
Tassaract Blue, Leviadon Blue, Shyish Purple
Based and battle ready
Nothing fancy here, just primed him tonight so I could update my tracker. Progress is progress….
Additionally, my Daemon Prince and Flamers arrived, and the Blue Scribes should hopefully be in this week. They’ll sit on the shelf and be in the queue for October along with the Thousand Sons. At some point I need to start reading the new Codex and determine what kind of army I want to build, but I think I have enough models on hand for a solid core.
I’ve been motivated to track my hobby progress after Tavendale threw down the gauntlet in August (Hobby Update August 2021: Playin’ in the Garden – No Rerolls) with an impressive 40 models painted and several more built. Between work, college, and family, getting time in to game or even just paint comes at a premium. I’ve decided to pull out the ol’ Dakka Vows Tracker (by Iffy) and update it with what Im currently interested in. This has two goals: 1, keep me focused on painting the mountain of gray plastic I have accumulating, and 2, keep me from accumulating more gray plastic until I get through what I have.
While not as impressive as 40 models, I have 24 models in various stages of completion. Sure, this might be cheating, but if I get through these this month, that means I can start with fresh models next month. In no priority, here’s where I stand at the beginning of September.
No change from the last post. They are mostly done, but I’m at the stage where I need to go model by model and pick out specific details like feathers, gems, icons, etc.
I started this Silver Tower model earlier in the summer and then it just sat half painted on my desk staring at me in disgust with it’s many eyes.
I took three nights this week to buckle down and finish it. It wasn’t a lot of work, just layering on highlights.
Im tempted to heat up the wings in some hot water to see if I can curl them forward a bit. As they are, they stick out and look very flat. I think giving them some shape will really add to the feel of the model.
I built this spawn to look like a malformed Tzaangor or Lord of Change. Narratively, I envision that at some point my power hungry Magister is going to miscast while trying to evolve and end up as a spawn. Im going to use the same color palette as the Lord to tie them together.
I have the Infernal Master from the Hexfire kit built into three subassemblies for ease of painting. Capes trick me every time by leading me to believe I can glue everything together and still have space to maneuver a paint brush. Not this time…
The Infernal Master will be the first Thousand Sons model I paint and will set the tone for the rest of the army, so as such, I’m saving him for last.
So those are my goals. I don’t think it’s too ambitious, but just enough to make me take charge of my schedule to fit it in between bouts of real life. With the focus on Age of Sigmar this month, I’ll shift focus to 40K next month to try to complete my first 500 point force. I also have a Daemon Prince, six more Flamers, and the Blue Scribes on the way and should be here in the next week or so. If I can complete my other goals, I think I can squeeze in the Flamers as well and finish them in a day or two.
What’s on your table this month and how are you making time?
In the realm of Beasts there is only war…. The land of Gallet, South of Thondia has seen a large number of disparate warbands emerge from its many realm gates. The most prominent of them being Bantu’s Gate. As forces emerge into this land, war erupts as they each compete to satisfy their own ends. Beyond meager mortal squabbles for power the powerful relic known as the Titan Band also draws those hungry for knowledge or power.
Upon exiting the Bantu Gate, the Magister Trushraith and his daemon horde sought a suitable location to summon forth his nexus of power; the Blackcoal Labyrinth. Packs of screamers scouted ahead and reported of a location that is suitable to their needs, however, an opposing warband of Stormcast Eternals is attempting to lay claim to this land for their own purposes. The Intricate Paradox must run them off so the ritual to consecrate the land to Tzeentch and summon the Blackcoal Labyrinth can begin.
Our local gaming group is continuing with our Animosity III warbands, just exporting them from the Prime Dominion to Ghur in the Mortal Realms. This will allow us to tweak our armies based on lessons learned and prepare them to weave a new narrative.
I’m currently playing a Disciples of Tzeentch Eternal Conflagration army. Ive started with two Start Collecting boxes and have picked up another box of Pink Horrors and three boxes of Blue Horrors. I have a few other models (Magisters and the Silver Tower box) to round out the army, but I haven’t really built a synergistic daemon pure army. This also mean that while I have a decent shooty army, I don’t have enough stuff to keep my squishy units out of hand to hand by round two. To fix that, after some hard lessons learned over the last five games, I’m batch painting twenty Pink Horrors to tie up the enemy and give my other units some breathing room. This will give me a total of thirty and plenty of flexibility to play smaller and larger games.
I’m painting the Horrors mostly with contrast paints. I like standard paints, but when painting rank and file in batches, I’ve learned to appreciate time saving techniques.
Primer: GW Corax White (though I prefer Army Painter white…)
Flesh: Volupus Pink
Tongues: Talassar Blue/Warp Lightning/Gryph-charger Grey (To help ID units should they get blobbed up in melee)
We played “Marking Territory” at 1500 points…for about 3 rounds. My dice failed me at every opportunity, my spellcasting was generally lackluster, and the fact that his Stormcast doesn’t cast spells meant I had no hope to summon anything in a timely manner. I believe by the end of turn 3 I had 8 Fate points. Not my best work.
Turn 1: He won and decided I would go first. We both chose Ferocious Advance and claimed the VP for those. We had some shooting and he run his forces well within my comfort zone. I pretty much next that if he got a double turn I was done dealing. Highlight of the turn was his Prosecutors deepstriking in and charging my Ogroid Thaumaturge. Thanks to Brutal Rage, he was able to kill them off in combat immediately while only taking 1 wound.
Turn 2: The highly anticipated double turn. He selects broken ranks on one of my units of Flamers, but I was miraculously able to keep them on the battlefield. Due to the nature of the scenario, I didn’t have any viable battle tactics and took Broken Ranks as a throw away. Neither warband scored any victory points in turn 2. Highlight was Trushraith’s Bolt of Change turning one of his Stormcast into a Chaos Spawn.
Turn 3: During this turn, the second player (myself) had the option to destroy an objective. This was critical in this scenario because mission success was about owning all of the objectives. By this point, I owned one objective and looking at the forces remaining I had tied up in melee, I didn’t see the game realistically going on beyond this turn. Highlight: Trushraith turned his last Annihilator into a Chaos Spawn. I spitefully burned Destiny Dice on this to make sure it happened and laughed in the face of looming defeat.
++ **Narrative and Open Play** (Chaos – Tzeentch) [1,490/1500] ++
Core Battalion: Warlord
+ Leader [630pts] +
Trushraith Mournfang, Magister on Disc of Tzeentch [150pts]: 0. Coruscating Flames, 0. Shroud of Warpflame, 3. Glimpse the Future, General, Warlord – 1-2 Commanders
Czamnil the Fatechaser, Fateskimmer, Herald of Tzeentch on Burning Chariot [180pts]: 1. Bolt of Tzeentch, Warlord – 2-4 Sub-Commanders
Graruth Embermaster, Ogroid Thaumaturge [165pts]: 2. Arcane Suggestion, 2. Secret-eater, Warlord – 2-4 Sub-Commanders *Rereading the rules, I believe Ive had too many artifacts for the games we’ve been playing, so I’ll be trimming down moving forward.
The Shadixior Brood, Screamers [100pts]: 3 Screamers
+ Allegiance +
Allegiance: Tzeentch: The Eternal Conflagration
+ Game Options +
Game Type: 1500 Points
Grand Strategy: Prized Sorcery
Realm of Origin: Origin: Aqshy
+ Malign Sorcery [55pts] +
Endless Spell: Tome of Eyes [55pts]
By the end of the Animosity III campaign, I completed the “Hunt for the Endless Spell” quest, unlocking the secrets to the Tome of Eyes. I really dig the spell because it makes one of my casters much more reliable, which is key on one cast a turn heroes and their ability to generate Fate Points. I didn’t take a new quest for this game, but narratively I’m chalking it up to the recent arrival of Trushraith’s warband and taking time to become familiar with Gallet. Going forward, while Trushraith didn’t get his desired location, he found another and will proceed to “Defend The Realm” while he tends to his wounds and gathers his strength.
The postgame sequence went surprisingly well. Despite the punishing losses I took, my units limped away without injury or casualties. I selected the Ogroid Thaumaturge as my MVP for this game for his strong showing against the Prosecutors. Ive earned enough Renown now that each of my basic units can gain a veteran ability. I’ll have to analyze the chart a bit to determine what to take that would narratively make sense.
The next few battles will be mostly defensive in nature so I can focus on building barracks and summoning Pink Horrors to join the host. If I have glory to burn, I will try to scout the surrounding area and increase my lodgment near the Bantu Gate. I will have to continue to spy on the Stormcast to find vulnerabilities before I strike at them again.
As I mentioned above, I have 20 more Pink Horrors in the works. Im going to consolidate the Flamers into one unit. I have a Mierce Miniatures Lord of Change and an avian looking Chaos Spawn that I will probably start working on next. The plan is that Trushraith will either find victory and become a Lord of Change, or will fail and become an oddly Lord of Change looking Chaos Spawn. Either way, its going to be great and a fun project.
What are your thoughts? What would you recommend I add to my order of battle and bring to the battlefield? Where should Trushraith focus his efforts?
”This is the time. I am proud of all of you, who have fought so hard and suffered the setbacks and agony of defeat, only to remain committed to a better future. Whatever comes of me, we cannot allow Alti to extinguish the dream of Celandec. His forces are assembling outside Castle Iskar. Against him will stand all those that would see his madness stopped. This final battle shall decide the fate of our nation. Stop his ritual, and end his madness. I trust you all, and I know that you will do what is right. Now, with me, one more time. One last time.” – Renaya Oathsworn
In effort to cause chaos in Alti’s force, Trushraith began to will change upon the flesh of enemies…
I got some Chaos Spawn to take advantage of my Magister’s Bolt of Change. Looking for a quick paint job, I decided to use contrast paints, but I wanted to figure out how to do some blending. I found a great video by Duncan on Youtube that explains how to blend with contrast paints and I’m pretty happy with the results. In the pics below you can see the technique on the claw (Flesh Tearers Red -> Blood Angels Red -> Guilliman Flesh), and on the tail (Guilliman Flesh ->Volpous Pink -> Shyish Purple). I still have some drybrushing to do and need to finish the base, but this is definitely quick and easy and it looks great.
“We’ve received a very interesting offer. Ilyana Draketooth, the corsair captain that once threatened Iscarion’s docks, has reached out to us and says that she knows a passage that leads through the underside of Alti’s metalith to the zephyr quartz crystals at its core. Destroy those, she says, and the castle will fall like a pile of bricks. She’s offered to take a strike team of us and the Ruyalar to see it done. It sounds like a good plan, but I’m suspicious. If Caradryas has turned to Alti, then this could be a trap. We cannot afford to lose the manpower if it is, but we also cannot afford to pass up this opportunity if it isn’t. It’s a damn tricky spot, but I’ll leave it to your best judgement.” – Renaya Oathsworn
We played the “Burn and Pillage” battleplan, with my Disciples of Tzeentch attempting to control and destroy the Zephyr quartz crystals for Celadec and preoccupy the Deadblade Dynasty (Soulblight Gravelords) while achieving our true goal: locating and ensnaring the Tome of Eyes.
I added a unit of Tzaangors to provide additional screening options and some much needed melee power to my force. Admittedly, it doesn’t jive with the Eternal Conflagration theme, but I’m still finetuning my army and building models.
I also continued to fine tune my spell selections. Ive found that while I’m generally happy with the spells I have been taking, I wasn’t happy with WHO was taking them. I gave Glimpse the Future to my general so that even if he wasnt in 18″ range to attack, he could still provide value through Destiny Dice. I moved the Bolt of Tzeentch from him to the Fateskimmer, which would (in theory) help me keep him at range until necessary.
Understanding how fragile my leaders are, I tried to be more aware of how I was moving them around the battlefield, while also trying to take advantage of their synergies (Changecaster/Horrors, Ogroid Thaumaturge/Tzaangors). I also wanted to play somewhat defensibly, knowing that if he got in my backfield, he could claim and destroy my objectives.
I posted the Ogroid with the Tzaangors on the left flank to hold the objective and try to prevent a graveyard summon from taking it from my rear. My general took to the center of the field with the flamers and exalted flamer, hoping to use their mobility and range and harrass either flank as needed. I postured the Fateskimmer, horrors, and screamers on the right flank to threaten one of his objectives. His heroes deployed on both flanks.
”The tide continues to turn in our favor! The Dornayar share our unforgiving lands, and would seem to have little use for their master’s studies and secrets while their children starve. The garrison of Yelric’s Tower, the dour bastion beyond the Elena bridge that has long prevented us from claiming the Taera gardens of Minuvae, has declared for the Celandec. The Taera is a font of Aqua Ghyranis; should the Dornayar be denied its life-giving waters, the Satrapy will wither. Seize the Taera, cross the Elena bridge and reinforce the defector garrison at Yelric’s Tower before the Deathly can organize a defense!” – Renaya Oathsworn
We played “First Blood”, with my Disciples of Tzeentch hoping to canalize the Dreadblade Dynasty of the Soulblight Grave Lords in restrictive terrain and melt them from reality whilst taking advantage of the storm and fog.
The daemons baited the vampires in and struck, though they survived the worst of it. Trushfaith led the charge into the center, seeking a high vantage point to direct his minions, but quickly found himself in the kill zone as the vampires and cavalry counter attacked.
Trushraith was laid low, as were the pink horrors. The Changecaster Kairixak Spiretalon, seeing his change to establish dominance, summoned a blistering salvo of pure pink chaos. Bending reality to his will and shaping his destiny, he melted the armor of Varun Dreadblade and left the general a molten mass of metal and dead flesh.
Despite his efforts, Kairixak was laid low, banished to the realm of Chaos, where he must toil and suffer, unsummonable for ten thousand years.
Despite the loss, Trushraith limped away with what he truly sought: the Secret-Eater.
His scowl twists into a spiteful sneer; “Now they will pay. Now their souls will help forge my destiny.”
Trushraith Mournforce, caught off guard by the undead raiders and unable to channel the requisite power required to coax forth duplicitious Horrors quick enough, redoubles his studies and focuses on the summoning of more powerful pink daemons that scoff at the blades of man. These daemons will not merely explode in a flurry of chaotic sulphur and brimstone, spitefully taking their slayer with them, but will now multiply like the elven hydra of lore. Let he who lives by the blade, die by the claw. Let he who trifles with Trushraith Mournforce burn in warp flame and melt into twisted realities…#Tzeentch #AnimosityIII #TheArmyNerd
I made some upgrades to my dug out over the last week, namely with personalized team signs that I can rotate through depending on the team playing. Here is an example of the Corsairs standing proudly by their dug out.
For this project I used the following:
-Hot glue gun/glue
First, using the existing scoreboard frame as a guide, I glued in a match stick at the very bottom for the new frame legs to rest on and to cover a hole that would cause a problem. I clipped the ends off of two popsicle sticks to make them look more board like and set them in the frame vertically to establish the proper distance. I then used a third popsicle stick and hot glued it into place to serve as a support beam. This beam rests directly on top of the scoreboard cross beam.
Next, I cut the ends off of five popsicle sticks and used a knife to roughen up the edges. With the frame firmly seated on the scoreboard, I hot glued these into place, stacking on over the other. You can be as precise or haphazard as you like at this point.
Once all the hot glue was dry, I cut away the wisps of glue and then used my airbrush to give it a light coat of Biel-Tan Green and then another of Agrax Earthshade. Once those dried I applied a quick dry brush with Steel Legion Drab.
The hardest part was deciding what I wanted to use for team logos. Im horrible when it comes to freehand so I figured my best bet would be to find a suitable image online. A quick search in Google for “corsair” gave me this image from some college team.
I used Microsoft Paint to remove references to the school and used Word Art in Powerpoint to create the lettering for the team. Another google search for Blood Bowl sponsors game up with some funny images that I also used to break up the board overall. I printed and cut everything out and used a glue stick to secure it to the board.
While that worked for the Corsairs, I needed to do the same thing for my Orc team, the Crimson WAAAAGH!! I couldn’t find any images that appealed to me, but then it hit me. I decided that I would use the Corsairs logo as the base, but then cover it in Orc graffiti. After all, why would an orc bother lugging around a sign when they can just use someone else’s?
I modified the existing logo by adding the Crimson WAAAAGH!! letters in Word Art so that I would have something to guide my brush. I glued everything in place as I did for the Corsairs and then I began to vandalize the Corsair logo by crossing through their name and drawing a big star-like shape around the Corsair head, all with Khorne Red. I filled that shape in with sloppy coats of Averland Sunset before carefully lining in the team name with Khorne Red. All the red portions were further edge highlighted with Wazdakka Red to give them a little contrast. This was a good start, but not Orcy enough in my opinion. I painted eggs on the scoreboard with Scar White and Averland Sunset, and then highlighted the bottom edges of the white with a thin line of Administratum Grey. Hmmmm….still not orcy enough. The final step was to add small clods of….mud….using Stirland Mud, highlighted with Gorthor Brown. I used Typhus Corrosion on the bottom edges of the clods to help blend it into the banner.
There you have it, a modular, personalized dug out!
The Leydenhove Corsairs are off to a lackluster start this season with a record of one win and one loss, which is not including the exhibition game they played against Crimson Warhounds. They’ve definitely taken their licks but they are applying the hard lessons learned on the pitch to develop their strategy and tactics. Coach Holighaus is digging in to the team’s playbook, rewriting several “Büsch-League” plays, and punishing the Corsairs in drills.
I finished painting the Corsairs. The scheme generally follows whats in the the painting guide in the book with a few small differences.
Dark Skin: Dryad Bark, Druchi Violet, Dryad Bark highlight, Gorthor Brown hightlight.
Additionally, as mentioned in a previous post, I’m looking to make team banners to hang on my dug out. After a quick Google search and some work in Powerpoint this is what I came up with:
I’ll print this and glue it to a backboard that will slide into the existing frame of the scoreboard. I plan on using the same image for the Crimson WAAAAGH!!, but will make it look like it had just been crudely painted over. This image is just the template so imagine the letters filled in and the Leydenhove Corsairs crossed out with red paint for now.
So since I’ve gotten behind, I have two games to cover, a match against Wood Elves in the season opener and this week’s rematch against the Norse Crimson Warhounds. Both games have me trying out some new tactics as I try to get the feel for how my team plays. Overall, Im happy with the changes I made to my team after my expo game with the Warhounds. So with that…
The first game of the season saw The Leydenhove Corsairs battle it out with an eponymous Wood Elves team. The Corsairs won the coin toss and Coach Holighaus opted to receive. The teams set up in the beautiful weather and the elves kicked the ball extraordinarily high. Team captain Hartmann Hegeler watched the ball like a hawk and swooped in for an easy catch before running into a cage. Hits were traded on the line of scrimmage with highlights including a shoulder check by #6, Laurin Fehrenbach, which laid out an elf, and an elven lineman taking one for the team in a literal “head-to-head” collision with Lineman Erfried Strasburg. Moving on, blitzer #4, Ubaldo Mueller, plowed into a lineman like a steam tank and left the elf wheezing for breath in search of new targets. Oblivious to his defenders, Hegeler ran down the field. Seizing the moment, a wardancer skated unmolested down the field and slammed into the ball carrier, jarring the ball loose deep in Wood Elf territory. Corsair defenders caught up to Hegeler and started facing down the elves. The wardancer worked his way through the scrum and devastated blitzer Ludger Spiegel with kick to the jaw. Spiegel was finally dragged off the field when Holighaus saw he wasn’t even so much as squirming. With the ball in the open, Strasburg hopped up, scooped up the ball and took off in a mad dash to the end zone. A risky sprint at the end put the Corsairs up 1-0.
The second drive started with a vigilant elven offense taking advantage of a quick snap. The elven thrower recovered the ball and launched a quick pass to a waiting wardancer, who scampered down the field. Hegeler put a stunning punch into a lineman’s gut but the quick snap caught the Corsairs off guard and the wardancer run in a touchdown to tie the game at the end of turn five.
The following kick off was relatively ignored as the Corsairs focused on inflicting pain on the elves. This unbridled chaos left Coach Holighaus fuming as an elven lineman ran the ball in seconds from the end of the first half. Wood elves led 2-1 at half time.
The second half began with the Corsairs kicking off and the referee weighing two bags of gold and trying to figure out the conversion rate between the two. An elven lineman tried dodging out of the line of scrimmage but a quick-witted Corsair was able to catch his jersey and drag him down. Coach Holighaus had clearly “motivated” his blitzers at halftime because Mueller struck a wardancer like a Nuln rocket, stunning him on the pitch. Meanwhile, a patient thrower watched the madness on the pitch but hung back, waiting for his receiver to get into scoring position. Winding up, he fired a long bomb into the end zone for a touchdown within the first two minutes. Wood elves take a commanding 3-1. Coach Holighaus is clearly going to have some choice words for his defense on the practice field.
The next drive was welcomed in amid a chorus of jeers and a flurry of rocks from angry Corsairs fans. Reporters still can’t make heads or tails of whether the Corsairs or the Elves were the target of the crowd’s anger that left Wolfhard Schottenstein dragged off the field with a bloodied face and an elven thrower quite literally “rocked”. Fehrenbach took advantage of the confusion to knockout a lineman while Hegeler tried to pick up the ball but the hail of incoming rocks made it impossible. A lone elf edged too close to the sidelines and a recently recovered Spiegel slammed him into the fans. Lineman Curt “The Goon” Gobel found himself without friends, and subsequently, catching his breath on the pitch. Some poor elven lineman tried to dodge free to make a run for the endzone but was tripped up and landed face first in the pitch, head cracked wide open on one of the many stones that littered the field. Rumor has it that stones from that day were used to bury his corpse outside the stadium after the match. Back on track, Spiegel, throwing caution to the wind and hoping that bag of gold was heavy enough, put the boots to some unfortunate elf as he lay on the pitch. For a moment this actually turned crowd’s jeers to cheers. Unfortunately, the referee was too busy watching a wardancer run in another touchdown to pay attention to the foul. Wood elves embarrass the Corsairs, 4-1, halfway through the half.
Coach Holighaus called a time out and took his team into the dugout. It’s unsure what he said but sideline officials reported that when the team returned to the pitch even the team’s ogre, Ingbert Gilges, looked frightened.
The elves kicked off and immediately the Corsairs assaulted the defense with Fehrenbach knocking out a lineman and “The Goon” stunning another. Hegeler grabbed the ball and ran into a half-cage up on the line of scrimmage and along the left sideline. A wardancer leaped in to the cage to knock the ball loose, but was pushed out of bounds by blitzer #3, Norbert Lichtenfels. A Corsair fan pitched the ball back to Lichtenfels who ran into the safety of another cage. Lineman Reinhold got into a particularly nasty scuffle with an elf that resulted in both of them on the ground and the elf with a broken leg. With the clock running down and tensions high, Lichtenfels took a risky dodge out of his crumbling cage and tossed a short pass to blitzer Oliver Holder. Holder caught the ball and dashed into the endzone bringing the score to 4-2.
With the game in the final minute, the Corsairs blitzed the Wood Elves for to deliver some “parting gifts”. Lichtenfels eyed an opponent on the ground and punted his nether bits “through the up-rights” as they say. Fans cheered as powerhouse lineman #9, Wolfhard Schottenstein, used to his helmet to brain a lineman, killing him instantly in the middle of the pitch. The final whistle blew and both teams drug themselves back to their coaches.
I learned a few things during this game. I didn’t have enough deep defense against the wood elves and that left me helpless when they got passed my line. I can’t rely on my ogre all the time because if fail Bone Head that leaves a huge opening down the middle of my line for the other team to waltz through. Finally, I hate wardancers….
Table space is limited at my local game store and trying to get three games of Blood Bowl going simultaneously can be tight. One reason for this is the size of the GW provided dugouts, which take up some serious real estate. I decided that I would try to make a smaller dugout to give us some elbow room and that I would build it up to make it a display piece as well. This is a basic model but it works great.
For this project I used the following:
-MDF hardboard cut to 18mm x 30mm
-A sheet of 5mm foam board
-Steel sheet cut 6.25” x 2.25” (optional)
-Small rare earth magnets
-Cereal box card
-Textured shelf liner (optional)
-Hot glue gun/glue
-Static grass or preferred basing material.
First, using the above template as a guide, I measured and cut out the wall sections for the dugout. Remember; don’t press to hard with the knife because you will warp the foam board. Instead, drag the long edge across 2-3 times to get good cuts. This will also help prevent the foam from getting pulled out by the blade.
Next, I dry fit all of the walls to make sure everything would line up properly. I hot glued the walls together but without gluing them to the base. Bear in mind, the back wall will rest against the exterior edge of the base while the side walls will rest ON TOP of the base. Once the frame was assembled, I hot glued pieces of popsicle sticks around the frame to cover seams and joins and used match sticks on the interior walls to the same effect.
Basing and detail work came next. Using the room measurements, I cut out pieces of cobblestone textured shelf liner to lay in the room interiors. I dry fit and made adjustments before gluing them down with white glue. Id recommend placing some weight on top of them help them get a firm bond during the drying process. Using the same material, I cut odd shapes out to give the walls some depth and variety. I found that cutting them straight out leave the edges with a boxy, unnatural look. I fixed this by cutting rough diagonal cuts to remove the hard corners. These pieces were randomly glued around the walls.
I worked on the scoreboard while the glue was drying. I laid down two sticks, and glued a cross beam to the back above the height of the lip of the back wall. I drilled a small hole in the center of one stick and glued a magnet in with super glue. I gave the sticks a roughhewn look by running a box cutter along all the stick edges to give them uneven bevels. I then glued all of these to the front of the stick frame, making sure that the stick with the magnet was in the middle of the stack.
After all the glue was dried I base coated the model with Army Painter Uniform Gray. I then airbrushed Agrax Earthshade, followed by Biel-Tan Green, over all the exposed wood before hitting them with a quick drybrush of Steel Legion Drab. The stones on the walls were then given a quick airbrush highlight. I pre-shaded the cobblestones in the rooms before base coating them with Uniform Gray. I determined where I wanted the steel sheet to go and glued it into place with super glue before dulling it with Army Painter Leather Brown. After all the paint was dry, I glued the model to the base and used Stirland Mud to smooth the transition from the stones to what would become the grassy area.
The dugout was based with PVA and static grass to match my models. I cut eight strips of cereal box card and scored them in the center to make the marker signs. These were painted and then glued along the center of the steel plate with PVA.
The final step for the dugout was to make the appropriate signs. I did this with the above mentioned techniques before painting them. I opted to use darker colors to make them stand out from the rest of the piece. These were glued in with hot glue and allowed to dry.
The score counters were made with small squares of steel and sticks hot glued in place. They were painted to match the board they would be stuck to. I only made six counters but I’ve never been lucky enough to score than many touchdowns either. Additional bits like the bench and coffin were made out of scrap popsicle sticks and balsa wood.
Hopefully this inspires you to make your own dugout. Originally I was going to make them personalized for each team but I have some ideas on how to use the scoreboard frame to add modular team signs. If it works I’ll make that a future post. Other good ideas I’ve seen are decorative paper handbills glued into place, flags, and so forth. Good luck and have fun!