Leydenhove Corsairs, Season opener

The Leydenhove Corsairs are off to a lackluster start this season with a record of one win and one loss, which is not including the exhibition game they played against Crimson Warhounds. They’ve definitely taken their licks but they are applying the hard lessons learned on the pitch to develop their strategy and tactics. Coach Holighaus is digging in to the team’s playbook, rewriting several “Büsch-League” plays, and punishing the Corsairs in drills.

I finished painting the Corsairs. The scheme generally follows whats in the the painting guide in the book with a few small differences.

(The Leydenhove Corsairs 2496 Squad)

Armor: Abbadon Black, Stegadon Scale Green highlight, Russ Grey highlight Fenrisian Grey edge highlight.

Cloth: Celestra Grey, Agrax Earthshade, Celestra Grey, Pallid Wych Flesh

Dark Skin: Dryad Bark, Druchi Violet, Dryad Bark highlight, Gorthor Brown hightlight.

Additionally, as mentioned in a previous post, I’m looking to make team banners to hang on my dug out. After a quick Google search and some work in Powerpoint this is what I came up with:

Corsairs Logo

I’ll print this and glue it to a backboard that will slide into the existing frame of the scoreboard. I plan on using the same image for the Crimson WAAAAGH!!, but will make it look like it had just been crudely painted over. This image is just the template so imagine the letters filled in and the Leydenhove Corsairs crossed out with red paint for now.

Crimson WAAAAGH!! Logo

So since I’ve gotten behind, I have two games to cover, a match against Wood Elves in the season opener and this week’s rematch against the Norse Crimson Warhounds. Both games have me trying out some new tactics as I try to get the feel for how my team plays. Overall, Im happy with the changes I made to my team after my expo game with the Warhounds.  So with that…

The first game of the season saw The Leydenhove Corsairs battle it out with an eponymous Wood Elves team. The Corsairs won the coin toss and Coach Holighaus opted to receive. The teams set up in the beautiful weather and the elves kicked the ball extraordinarily high. Team captain Hartmann Hegeler watched the ball like a hawk and swooped in for an easy catch before running into a cage. Hits were traded on the line of scrimmage with highlights including a shoulder check by #6, Laurin Fehrenbach, which laid out an elf, and an elven lineman taking one for the team in a literal “head-to-head” collision with Lineman Erfried Strasburg. Moving on, blitzer #4, Ubaldo Mueller, plowed into a lineman like a steam tank and left the elf wheezing for breath in search of new targets. Oblivious to his defenders, Hegeler ran down the field. Seizing the moment, a wardancer skated unmolested down the field and slammed into the ball carrier, jarring the ball loose deep in Wood Elf territory. Corsair defenders caught up to Hegeler and started facing down the elves. The wardancer worked his way through the scrum and devastated blitzer Ludger Spiegel with kick to the jaw. Spiegel was finally dragged off the field when Holighaus saw he wasn’t even so much as squirming. With the ball in the open, Strasburg hopped up, scooped up the ball and took off in a mad dash to the end zone. A risky sprint at the end put the Corsairs up 1-0.

The second drive started with a vigilant elven offense taking advantage of a quick snap. The elven thrower recovered the ball and launched a quick pass to a waiting wardancer, who scampered down the field. Hegeler put a stunning punch into a lineman’s gut but the quick snap caught the Corsairs off guard and the wardancer run in a touchdown to tie the game at the end of turn five.

The following kick off was relatively ignored as the Corsairs focused on inflicting pain on the elves. This unbridled chaos left Coach Holighaus fuming as an elven lineman ran the ball in seconds from the end of the first half. Wood elves led 2-1 at half time.

The second half began with the Corsairs kicking off and the referee weighing two bags of gold and trying to figure out the conversion rate between the two. An elven lineman tried dodging out of the line of scrimmage but a quick-witted Corsair was able to catch his jersey and drag him down. Coach Holighaus had clearly “motivated” his blitzers at halftime because Mueller struck a wardancer like a Nuln rocket, stunning him on the pitch. Meanwhile, a patient thrower watched the madness on the pitch but hung back, waiting for his receiver to get into scoring position. Winding up, he fired a long bomb into the end zone for a touchdown within the first two minutes. Wood elves take a commanding 3-1. Coach Holighaus is clearly going to have some choice words for his defense on the practice field.

The next drive was welcomed in amid a chorus of jeers and a flurry of rocks from angry Corsairs fans. Reporters still can’t make heads or tails of whether the Corsairs or the Elves were the target of the crowd’s anger that left Wolfhard Schottenstein dragged off the field with a bloodied face and an elven thrower quite literally “rocked”. Fehrenbach took advantage of the confusion to knockout a lineman while Hegeler tried to pick up the ball but the hail of incoming rocks made it impossible. A lone elf edged too close to the sidelines and a recently recovered Spiegel slammed him into the fans. Lineman Curt “The Goon” Gobel found himself without friends, and subsequently, catching his breath on the pitch. Some poor elven lineman tried to dodge free to make a run for the endzone but was tripped up and landed face first in the pitch, head cracked wide open on one of the many stones that littered the field. Rumor has it that stones from that day were used to bury his corpse outside the stadium after the match. Back on track, Spiegel, throwing caution to the wind and hoping that bag of gold was heavy enough, put the boots to some unfortunate elf as he lay on the pitch. For a moment this actually turned crowd’s jeers to cheers. Unfortunately, the referee was too busy watching a wardancer run in another touchdown to pay attention to the foul. Wood elves embarrass the Corsairs, 4-1, halfway through the half.

Coach Holighaus called a time out and took his team into the dugout. It’s unsure what he said but sideline officials reported that when the team returned to the pitch even the team’s ogre, Ingbert Gilges, looked frightened.

The elves kicked off and immediately the Corsairs assaulted the defense with Fehrenbach knocking out a lineman and “The Goon” stunning another. Hegeler grabbed the ball and ran into a half-cage up on the line of scrimmage and along the left sideline. A wardancer leaped in to the cage to knock the ball loose, but was pushed out of bounds by blitzer #3, Norbert Lichtenfels. A Corsair fan pitched the ball back to Lichtenfels who ran into the safety of another cage. Lineman Reinhold got into a particularly nasty scuffle with an elf that resulted in both of them on the ground and the elf with a broken leg. With the clock running down and tensions high, Lichtenfels took a risky dodge out of his crumbling cage and tossed a short pass to blitzer Oliver Holder. Holder caught the ball and dashed into the endzone bringing the score to 4-2.

With the game in the final minute, the Corsairs blitzed the Wood Elves for to deliver some “parting gifts”. Lichtenfels eyed an opponent on the ground and punted his nether bits “through the up-rights” as they say. Fans cheered as powerhouse lineman #9, Wolfhard Schottenstein, used to his helmet to brain a lineman, killing him instantly in the middle of the pitch. The final whistle blew and both teams drug themselves back to their coaches.

I learned a few things during this game. I didn’t have enough deep defense against the wood elves and that left me helpless when they got passed my line. I can’t rely on my ogre all the time because if fail Bone Head that leaves a huge opening down the middle of my line for the other team to waltz through. Finally, I hate wardancers….

Blood Bowl Dugout

Table space is limited at my local game store and trying to get three games of Blood Bowl going simultaneously can be tight. One reason for this is the size of the GW provided dugouts, which take up some serious real estate. I decided that I would try to make a smaller dugout to give us some elbow room and that I would build it up to make it a display piece as well. This is a basic model but it works great.


For this project I used the following:

-MDF hardboard cut to 18mm x 30mm

-A sheet of 5mm foam board

-Popsicle sticks

-Match sticks

-Steel sheet cut 6.25” x 2.25” (optional)

-Small rare earth magnets

-Cereal box card

-Textured shelf liner (optional)

-Hot glue gun/glue

-PVA Glue

-Static grass or preferred basing material.


First, using the above template as a guide, I measured and cut out the wall sections for the dugout. Remember; don’t press to hard with the knife because you will warp the foam board. Instead, drag the long edge across 2-3 times to get good cuts. This will also help prevent the foam from getting pulled out by the blade.

Next, I dry fit all of the walls to make sure everything would line up properly. I hot glued the walls together but without gluing them to the base. Bear in mind, the back wall will rest against the exterior edge of the base while the side walls will rest ON TOP of the base. Once the frame was assembled, I hot glued pieces of popsicle sticks around the frame to cover seams and joins and used match sticks on the interior walls to the same effect.

Basing and detail work came next. Using the room measurements, I cut out pieces of cobblestone textured shelf liner to lay in the room interiors. I dry fit and made adjustments before gluing them down with white glue. Id recommend placing some weight on top of them help them get a firm bond during the drying process. Using the same material, I cut odd shapes out to give the walls some depth and variety. I found that cutting them straight out leave the edges with a boxy, unnatural look. I fixed this by cutting rough diagonal cuts to remove the hard corners. These pieces were randomly glued around the walls.


I worked on the scoreboard while the glue was drying. I laid down two sticks, and glued a cross beam to the back above the height of the lip of the back wall. I drilled a small hole in the center of one stick and glued a magnet in with super glue. I gave the sticks a roughhewn look by running a box cutter along all the stick edges to give them uneven bevels. I then glued all of these to the front of the stick frame, making sure that the stick with the magnet was in the middle of the stack.


After all the glue was dried I base coated the model with Army Painter Uniform Gray. I then airbrushed Agrax Earthshade, followed by Biel-Tan Green, over all the exposed wood before hitting them with a quick drybrush of Steel Legion Drab. The stones on the walls were then given a quick airbrush highlight. I pre-shaded the cobblestones in the rooms before base coating them with Uniform Gray. I determined where I wanted the steel sheet to go and glued it into place with super glue before dulling it with Army Painter Leather Brown. After all the paint was dry, I glued the model to the base and used Stirland Mud to smooth the transition from the stones to what would become the grassy area.

The dugout was based with PVA and static grass to match my models. I cut eight strips of cereal box card and scored them in the center to make the marker signs. These were painted and then glued along the center of the steel plate with PVA.

The final step for the dugout was to make the appropriate signs. I did this with the above mentioned techniques before painting them. I opted to use darker colors to make them stand out from the rest of the piece. These were glued in with hot glue and allowed to dry.

Scoreboard 2

The score counters were made with small squares of steel and sticks hot glued in place. They were painted to match the board they would be stuck to. I only made six counters but I’ve never been lucky enough to score than many touchdowns either. Additional bits like the bench and coffin were made out of scrap popsicle sticks and balsa wood.

Hopefully this inspires you to make your own dugout. Originally I was going to make them personalized for each team but I have some ideas on how to use the scoreboard frame to add modular team signs. If it works I’ll make that a future post. Other good ideas I’ve seen are decorative paper handbills glued into place, flags, and so forth.  Good luck and have fun!

Road to the Hobbitbowl: The Leydenhove Corsairs

Our local group just finished our first season of Blood bowl. As I mentioned in the previous post; I played through the season with Orcs, mainly because I wanted to try a race I haven’t played before in 40k or fantasy. We decided that for the next season, starting in June, we would either start new teams or reset our teams to a 1000 team value. I decided that this would be an excellent opportunity to paint up the other team in the box, namely, the humans.  I did a poor job keeping track of individuals games and team activities last season but I intend to rectify that this go round and breathe some life back into the blog.

With that said, I like to take the time to name my players and get a sense of them. I feel that it helps me to grow a sense of attachment to the players and to remind me to make smart, meaningful plays. I’ve also started listening to the Both Down podcast and Steve and Scott are always stressing the importance of fluff in their leagues. I wanted more for this team than my orcs, who simply had “they’re orcs….from the mountains…that play bloodbowl”. In one of their early episodes, Steve and Scott talk about a Google Maps like website (http://www.gitzmansgallery.com/shdmotwow-full.html) that shows large portions of the Old World and allows you to zoom in. The site is worth checking out because if you are building a team there is a ton of locations to get you started. I had decided that I wanted a paint scheme similar to the LA Raiders so I figured I would do a knock off and call my team the Corsairs. With that name in mind, I started looking around the map for coastal or riverine towns. I settled on the Middenland town of Leydenhove, a small town along the river just east of Marienburg. To add to the theme, I imagine that the Corsairs travel the river south and east by boat playing games in towns along river forks, and the large cities such as Carroburg, Altdorf, Talabheim, before ending their season at Fortenhaf in Ostermark.  If the team is in need of funds or new players, or a rematch presents itself, they can always stop on their return voyage.


The Leydenhove Corsairs originally started out as an eleven man roster with three rerolls. After a particularly nasty preseason exhibition game, which I’ll touch on below, I decided to drop a reroll for now and add a twelfth player.

Starting Line-Up, Start of Season, 2496 (Team Value 1000, 2 x Rerolls, 3 x Fan Factor)

1 Hartmann Hegeler Thrower
2 Vacant Vacant
3 Norbert Lichtenfels Blitzer
4 Ubaldo Mueller Blitzer
5 Oliver Holder Blitzer
6 Ludger Spiegel Blitzer
7 Laurin Fehrenback Lineman
8 Reinhold Spielberg Lineman
9 Wolfhard Schottenstein Lineman
10 Curt Gobel Lineman
 11 Erfried Strasburg Lineman
12 Hugo Glas Lineman
13 Ingbert Gilges Ogre

My plan is to start with four blitzers and an ogre to give them the most time possible to get star player points as well as some heavy hitters.  I may add catchers later, but it will mostly likely be after a few games into the season. They seem very fragile and tend to be a ball hog which causes the rest of the team to suffer skill-wise in the long run. I plan to develop two blitzers offensively with skills like Mighty Blow and Guard and two defensively with skills like Strip Ball, Sure Hands, and possibly Catch. One of the linemen will train for Kick while the rest will focus on bolstering the line with Block and Guard. I intend to throw more with the Corsairs than I did with my orcs so I will look at some passing skills to build that ability. I don’t want to commit strictly to building a power team so I will also pick skills based on how the players grow into them. A player that’s usually in the backfield will mostly likely get Kick Return while a routinely dirty player will end up with Dirty Player and so forth.

As mentioned earlier, the Corsairs played a preseason game on a beautiful day against The Crimson Warhounds, a Norse team. The box office reported that 23,000 fans were in attendance; 15 thousand for the Warhounds and only 8 thousand for the Corsairs. The Crimson Warhounds won the coin toss and opted to receive. The Crimson Warhounds benefited from brilliant coaching during the first half. Rookie ogre Ingbert Gilges, expected to make a big impact this season, let down his coach on his first play by standing around with a dumb look on his face. Someone clearly forgot to remind him that when the ball is overhead hes is supposed to hurt people. Going into the second turn of the drive, the Crimson wolves offense was quickly halted when #3, Norbert Lichtenfels, laid out a lineman and sent him to the dug out to wake up.  Lineman Curt Gobel shouldered a runner into the Corsair fans while fellow lineman Reinhold Spielberg knocked out a Norse line. The Corsairs were up eleven players to nice going into turn three when a Warhound blindsided #11, Erfried Strasburg, with a sickening crunch of bones sending his broken body to the dugout.  At this point the Crimson Wolves made a move for the ball, recovering it and making a quick pass to their remaining runner. Curt Gobel, who already has a taste for blood this game, planted an elbow square into a lineman’s face, stunning him on the pitch. During turn four the Crimson Warhounds started to bring the pain by quickly stunning both team leader Hartmann Hegeler and the cocky Curt Gobel.  A Norse berserker charged headlong into blitzer Ludger Spiegel only to receive a stunning knee to the face before falling face first in the dirt. Spiegel used the momentum to blitz in the ball carrier but could muster more than a shove towards the sidelines. Going into turn five, the ball carrier tries to retaliate against Spiegel but is knocked out. Ludger Spiegel quickly scoops up the ball and runs it in for a TOUCHDOWN! 1-0, Leydenhove Corsairs!

The Crimson Warhounds start the second drive with a furious vengeance. During the initial flurry of violence, blitzer #5, Oliver Holder and lineman #8, Reinhold Spielberg, are laid out in the dirt while a Norse Lineman injures #7, Laurin Fehrenbach. Scoring leader, Ludger Speigel is quickly targeted and shoulder tackled into the fans. With a massive hole opened in the defensive line, the Warhounds quickly secure the ball and launch it to an open runner who escapes unhindered deep into the Corsair backfield. The Corsairs quickly scramble to perform damage control by scrambling to the ball carrier. In to turn seven, Curt Gobel is humbled by a hammer-like fist in the side of his head that sends him to the recovery room. Oliver Holder made a rookie mistake by getting too close to the sidelines and was quickly grabbed by crimson-clad fans. Reinhold Spielberg, while still recovering on the pitch, had his bell rung when a Norse lineman put the boot to his helmet. The lineman was quickly thrown off the pitch by the referee despite all his laughter. Hegeler makes a last ditch block against the ball carrier but fails to pull it off before the Warhounds can run it into the end zone. This brings the score to 1-1 just before the half.  The half ends amid a flurry of rocks that leaves Hegeler, Spielberg and Schottenstein, as well as the lone Norse runner, stunned.

The second half starts with more of the violence that ended the first. The referees forgot to stop the clock during the ruckus and didn’t realize until it was too late. After the players simmered down enough to focus on the game, Ingbert redeemed himself by putting a ham-sized fist square into the nose of the Ulfwerenar, knocking him senseless. Blitzer Lictenfels similarly launched a lightening spear tackle into their thrower that left the Warhound dazed. Turn three saw a berserker zero in on the ball handler and forcing their third injury of the game on lineman Spielberg. At the top of the fourth, rookie blitzer Ubaldo Mueller slams into the ball carrier, knocking the ball loose for a quick recovery by Hegeler, who in turn retreats into cover. Going into turn five, Curt “The Goon” Gobel cleans the clock of a Warhound lineman which creates breathing room for Hegeler to survey the field and launch a pass into the waiting hands of Lictenfels. By turn six the match had turned into a battle in the middle of the pitch, with the unfortunate Schottenstein catching a stunning uppercut. Spiegel had lost control of the ball, but a quick-witted Hegeler was present to retrieve it and run it down the field to the TWENTY, THE TEN, to a FACE PLANT…. on the goal line…..

The Corsairs preseason ended on a draw game, 1-1. Corsairs management is strongly considering adding some depth to the team by acquiring rookie lineman Hugo Glas  and taking applications for a skilled apothecary to join the team as soon as possible. The Corsairs should be fortunate that these skirmishes are played with extra padding…

Road to the Hobbitbowl: Da Crimson WAAAAAGH!!

A few months ago I was introduced into tabletop Blood Bowl. I had played the Cyanide “Blood Bowl 2” on my PS4 a few times but time and lack of interest in my area had kept me from getting into it on the tabletop. That changed when GW released their latest version and gamers at my local store decided to play. During my routine visits to the store I noticed that people were starting to play it looked like fun.  Fast forward a few weeks and I had my own copy of the game.  I convinced a friend of mine to get a team and before long we were battling on the grid iron.

I had decided that Orcs were going to be my first “real” team and that I’d paint them up first. I opted to slightly modify (detailed below) the Gouged Eye scheme in the rule book to accommodate my team, Da Crimson WAAAAGH!!

Da Crimson WAAAAGH!!                                                   Da Crimson WAAAAGH!! 2496 Skwadd

Armor: Khorne Red, Carroburg Crimson, 2:1 Khorne Red/Vallejo Squid Pink

Cloth: Rakarth Flesh, Agrax Earthshade, Rakarth Flesh, Pallid Wych Flesh

Da Crimson WAAAAGH!! started as an out-of-the-box  1 million gold roster. Below I’ll detail the skwadd at the start of the season and how it grew to the end.

Starting Line-Up, 2496 Skwadd

1 Heddrak Eadbasha Thrower
2 Zagruz Skullcrumpa Thrower
3 Gunna Gobstompa Blitzer
4 Grug Fistsmasha Blitzer
5 Gazcrow Clubfoot Lineman
6 Grug Stonenards Lineman
7 Rork Dedhard Lineman
8 Gorsnik Kneecracka Lineman
9 Gazrak Eadbasha Lineman Sent to the Minors
10 Steeltoe Ironjaw Lineman Medically Retired
 11 Hamma Teefsmasha Black Orc
12 Mork Froatstompa Black Orc

As the gold came in I focused on filling out my team.  First up was the Blitzer Snagrod Toestubba. He brought more much needed mobility to the skwadd. Next I recruited a pair of Black Orcs, Dagga Curbstompa and Orlot “Da Hammafist” to add more brute strength. Not content with the amount of pain I was inflicting each match, I recruited a troll, “Da ‘Ungry” Grug to add some muscle to the line of scrimmage. Stinkzi “Da Boot” kept getting turned, or thrown, away at skwadd practices until the coach saw him put the business end of his iron-clad boot into rear end of a squig. The final addition of the season was another blitzer, Grundog.

Starting Line-Up, End of Season, 2496

(TV 1700, 3 x Rerolls, 10 x Fan Factor, 1 Apothecary)

1 Heddrak Eadbasha Thrower Sure Hands, Pass, Block, Kick Return 0 3 0 1 1 16 110
2 Zagruz Skullcrumpa Thrower Accurate, Sure Hands, Pass 5 1 0 0 1 13 90
3 Gunna Gobstompa Blitzer Block, Guard 0 1 0 1 1 10 100
4 Grug Fistsmasha Blitzer Block, Strip Ball 0 5 0 0 0 15 100
5 Stinkzi “Da Boot” Goblin Dodge, Right Stuff, Stunty 0 0 0 0 0 0 40
6 “Da ‘ungry” Grug Troll Lnr, Real Stupid, Throw TMate, Regen, MBlow, Always Hungry, Guard 0 0 0 1 1 7 130
7 Gazcrow Clubfoot Lineman   0 0 0 0 0 0 50
8 Grug Stonenards Lineman Kick 0 1 0 0 1 8 70
9 Rork Dedhard Lineman   0 0 0 0 0 0 50
10 Gorsnik Kneecracka Lineman Block 0 0 0 3 1 11 70
11 Hamma Teefsmasha Black Orc Block 0 0 0 3 1 11 100
12 Mork Froatstompa Black Orc Block, Guard 0 0 0 6 2 22 120
13 Dagga Curbstompa Black Orc   0 0 0 0 0 0 80
14 Orlot “Da Hammafist” Black Orc 0 0 0 0 0 0 80
15 Snagod Toestubba Blitzer Block, Tackle 0 3 0 1 0 11 100
16 Grundog Blitzer Block 0 0 0 0 0 0 80

Ultimately, Da Crimson WAAAAGH!! took home a commendable record of 5 wins, 3 draws, and 1 loss at the end of the season. I feel like I learned quite a bit during my first season. Some of the skills I picked came in handy while others, like Guard on Grug Fistsmasha, felt a little frivolous. Amidst late season cuts, Grug Stonenards cemented his place on the team by learning Kick, a skill he used to get distractions like the ball out of the way of a proper scrum.

Had the season gone on a few more games I would have liked to pick up Block for two of the Black Orcs and then start dividing their training between Guard and Mighty Blow. I also would have liked to get Sneaky Git and/or Dirty Player on Stinkzi to help him fill his role. Finally, I think I would have had Grug Fistsmasha, my touchdown leader for the season, practice on the field with the backup thrower Zagruz to work on his Catch.

At the post-season feast held in their honor, several players were lauded for their efforts on the field. Zagruz Skullcrumpa was toasted for his five completions; a low yet commendable number by Orc standards.  Grug Fistsmasha was given the chieftain’s share of meat for leading the team to numerous victories with five touchdowns.  The Most Valuable Player of the Year, Mork Froatstompa, was presented with a stolen keg of Bugman’s XXXXXXX for exemplifying Blood Bowl with his league record six casualties over the season. Stinkzi….was almost eaten by “Da ‘Ungry” Grug.

Frostgrave Treasure Tokens

It’s been a while since my last post but you know how the holidays go…

I spent my time off the last few weeks catching up on some hobby. While I dabbled with a few different projects here and there, I didn’t complete a lot. I did manage to finally get some paint on my treasure tokens for Frostgrave and I’m rather happy with how they turned out.

Almost all of my pieces came from some Reaper or Ral Partha packs I picked up at my local game store. A few pieces fit on 20mm bases, while a few as you’ll see…don’t. It bugs a small part of me but the models are too cool not to use in my opinion.


bootsbooks armor

They were a breeze to paint up and took me about two sessions.I won’t say they are my best work but for tokens they’ll get the job done. For the treasure on the 20mm bases I added small pieces of cobblestone textured shelf lining I found at Home Depot a few years ago. It takes paint pretty well and looks great on terrain projects and models. I then flocked over them with some patches of snow for good measure.

The final piece is a treasure chest that came from the old Mines of Moria set by Games Workshop.


I never played their Lord of Rings game, but a few years back they sent me a set instead of my regular order. When I called them about it they said they would send my correct order out and to hang onto the game in case I wanted to try it. I never did, but there is some terrain in there that has gotten some use over the years, especially with Frostgrave.

In other news, my Dropfleet Commander Kickstarter pledge finally arrived last week so once I get those assembled and painted I’ll post some pics. I’m also in the middle of a game of Frostgrave so expect another battle report in the near future.

That’s it for now, have fun out there!

Frostgrave Global Campaign Battle Report

Frostgrave Global Campaign Battle Report 1

Wildtongue peered through the shuttered window, his hot, rank breath steaming through the slats. He was not used to such cold weather in his native swamps but his matted fur and dirty pelts fended off the worst of it. His apprentice, Thorngor, looked around the ruins, watching their crossbowman move into overwatch positions. Wildtongue nodded his scarred snout towards a ruined hovel and grunted.    

The Seeker’s map had brought him and his band to this seemingly empty neighborhood in Felstad in search of a trinket; a lamp. A great power was associated with the lamp and Wildtongue would have it for himself. The lamp would command a high price from the Seekers but his primal mind wrestled with the age old question: wealth or power? Dismissing it as a future problem, Wildtongue stepped out into the bitter cold…

I got in a game of Frostgrave over the weekend that pitted my witch’s warband against a necromancer and her minions. We rolled “Genie in the Bottle” which we thought provided a good enough reason for our warbands to enter Felstad for our patrons. I did rather well with my out of game spells, successfully casting Raise Zombie and Absorb Knowledge while failing to cast Brew Potion from my own school…classic. My opponent failed to cast Raise Zombie…sensing a trend here?

We typically play on a 3’x3’ table but decided to expand to 4’x4’ to see what effect that had on the game. I also recently bought the 4×4 Forgotten City tiles from Secret Weapon and was itching to try them out. They still need some work but the basecoat on them was suitable for our purposes.


Wildtongue’s Warband (Seeker)



Wildtongue (Level 6 Witch)

Thorngor the apprentice

Barbarians x 2

Crossbowman x 2

Thief x 3

Treasure Hunter

Zombie (Summoned out of game)

Drusella’s Warband (Wizard’s Council)


Drusella (Level 3 Necromancer)

Malory the apprentice

Thug x 2



Thief x 2

Man-at-Arms (Recovering from wounds)

We haven’t named the warband members yet since we are both thinking about changes to our set up. I will look into it for next game to make the report flow smoother.

Here are pics from deployment.


The first turn was a mad dash for cover and treasure.  Drusella won initiative and successfully cast Raise Zombie which helped to even the odds. Wildtongue advanced with his bodyguards and cast Fleet Feet on one of the thieves that had already found some loot. Mallory advanced and failed to cast Bone Dart on an exposed crossbowman. Thorngor, identifying the threat, summoned up a wall of Fog to provide further concealment. One of Drusella’s thieves eyed a glint of treasure and swooped in to examine it, ever cautious and wary of magic traps.


Wildtongue, reacting quickly to the ambush, attempted to Possess one of his barbarians but could not summon the concentration in the chaos. Drusella made a dash through the ruins to see what her thief had found but the ignorant thief picked up the simple looking oil lamp. The lamp grew hot to the touch and spewed forth a cloud of choking brimstone, coalescing into the form of an angered genie. Drusella cursed and attempted to wound the fiend with a Bone Dart but gasped and choked on the vile vapors, unable to utter the spell.  Mallory saw brief movement in the ruins ahead of her and sent another Bone Dart out, this time the dart finding purchase deep in a thief’s chest as it stood up with a load of books.  Thorngor, realizing their vulnerable position, summoned another wall of Fog. The genie charged at the offending thief only to grow enraged when she lithely dodged and skittered away through the ruins.


Drusella frowned, knowing that her minions did not have the weapons to handle the fiend and quickly seeing her plans going asunder. She threw a Bone Dart at the genie hoping to distract it long enough for her thief to get away with the prize. The dart was no more than a minor annoyance. Thinking quickly, he ordered his zombie slave to engage the genie.  Meanwhile, Wildtongue spied a lone infantryman maneuvering to intercept his fleeted thief. He willed the ground beneath the soldier to turn into a soupy mud and was rewarded with a frustrated curse echoing through the ruins. The cry of anger was quickly turned into a howl of pain as a crossbow bolt pierced his thigh.  Thorngor, in tune with his master, also cast Mud on a laden thief. He smiled darkly as he saw the sinking thief’s eyes widen with panic at the sight of a rapidly approaching barbarian. Mallory, hearing the approaching beasts and realizing that they were out of time, accelerated time and crumbled the floor beneath a chest, raining treasure upon a lone thug who was too occupied fending off a charging barbarian.


With the genie occupied, Drusella pushed her thief and the lamp away to safety.  The thief landed nimbly and continued to run without breaking stride. Wildtongue tried to take advantage of the mired infantryman but miscast Steal Health and felt his own life force seep away.  Thorngor had no better luck with his attempt and suffered far worse than his master.  Drusella’s archer, seeing the barbarian bearing down on his companion, sent an arrow through both sides of his neck, felling him instantly.  The treasure hunter ran to his aid and seeing that it was of no use, charged and slammed into the thug, scattering treasure around the room. The genie continued to channel its rage and fury at the zombie who weathered the blows with the indifference of the dead while Wildtongue’s zombie ambushed the infantryman.


Drusella spied a rival thief scampering away from the battle and stole health from him as a parting gift. Wildtongue tried to Possess his barbarian but again the infernal powers scorned him. Mallory watched their thief dragging a chest through the streets. Knowing the enemy was near, she cast Leap to bound her to safety. Thorngor proved too inept to enchant the lone barbarian’s armor and suffered a minor arcane backlash as a result. Drusella’s thug took advantage of the barbarian’s shoddy armor and planted his sword deep in his exposed gut.  The lone infantryman made short work of the zombie and advanced on Wildtongue with hate in his eyes.  The witch treasure hunter swung violently at the thug and opened his chest, dropping him where he stood. Looking around cautiously, he began to gather the spilled treasure.


The battle was starting to wane at this point. Drusella ran for cover and stumbled upon the occupied treasure hunter. She quickly cast Steal Health and the treasure hunter dropped his treasure as his body was wracked in pain and anguish. He whirled and eyed the offending wizard.  Mustering his strength, he lunged at the wizard. Mallory timed a Bone Dart perfectly into the hunter’s ankle, pinning him in place at Drusella’s feet. With one fell swing of her staff the hunter was laid out before her.  Wildtongue summoned another zombie to delay the infantryman and retreated back from him. Just outside, an ill-aimed arrow skewers a thug. The barbarian nodded a smug thanks to the enemy archer and ducked inside the safety of the ruins.


Drusella picked through the rapidly cooling corpses to gather their treasure and planned her own retreat. Nearby, Mallory was caught unaware by Thorngor, who siphoned off the last of her life with a  Steal Health spell.  Across the square, the barbarian lowered his head and charged horns first into the infantryman from behind.

In the final turn, Wildtongue failed to cast Possess for the fourth time. Drusella leaped through the ruins and secured her exit. Thorngor cast Enchant Armor on the zombie, but it was not enough as the infantryman cut him down, only to be killed himself by the raging barbarian.

We called the game here, three treasures a piece with the lamp in the Necromancer’s/Wizard Council’s  possession.

Drusella looked over the ancient lamp one last time before gently placing it in a purple velvet sack and laying it in a small wooden chest. Behind her, her undead laborers dragged in the remnants of her expedition and laid them unceremoniously in a heap on the cold stone floor. She looked over the pile and her gaze settled upon the form of her apprentice. Mallory was paler than usual and her skin was covered in the light sheen of fever sweat. She drew in deep, ragged breaths and looked up pathetically at Drusella, and knew that her service to Drusella was not done. Drusella turned away to leave for her sanctum but paused long enough to look over her cloaked shoulder.

“I suppose I’ll know in the morning whether to call you “Mallory” or “meat”…

Frostgrave Global Campaign

Chris Dolan (kiblams on Youtube) has started a Frostgrave global campaign on Facebook (https://www.facebook.com/groups/1280939238618963/), that pits two factions, the Wizard Counsel and the Seekers, against each other. Players will assign their wizards to a faction and report their battles to Chris, who will in turn tally up results to drive the story in each round. The first round is currently on going and is slated to end after the new year. Each round is expected to last about two weeks so there is more than enough time to jump in and get started. You can learn more on Kiblam’s channel here: https://www.youtube.com/watch?v=lhQ3mgHCCzM&t=3s

This endeavor reminds me of the summer global campaigns Games Workshop used to run. My first experiences with tabletop war gaming came around fall 2001 with Warhammer 40k. At the time, my friends and I would just hunker around a table at the local hobby shop and fight endless battles with no meaning. Fun, don’t get me wrong, but without any substance or narrative behind them.  It was very “In this week’s episode…”.  That all changed for me in the summer of 2006 with the “Fall of Medusa V” campaign. The way I viewed games that summer changed dramatically. No longer was I just throwing units and dice on the table. No, instead I started to take a harder look at my tactics and what my army was capable of because the fate of planet hung in the balance. Each win and loss was recorded and global results were viewed in real time. I felt like what I was doing week to week meant something. That continued the following summer with the Warhammer campaign “The Nemesis Crown”. I had never played Warhammer Fantasy up until that point, but my friend and I poured over the promotional campaign guide and we both decided we’d get 500 points a piece and participate. The picture of the Dark Elf Corsair, wrapped in his Sea Dragon Cloak with axe and High Elf head in hand, immediately drew me to the Dark Elves. That campaign was a defining moment for us. Slowly our 500 point forces  turned into 750, then 1000, and so on. While my Dark Elves, elite but for their inept general, were eventually banished back to Naggaroth, I continued to collect and build my army.

Back on topic, it is easy to see why I am so excited to take part in something so grand once again. I commend Chris for organizing this and I truly hope to see it succeed so that others might keep this fun bit of the hobby going.


Welcome to To The Table!, a blog focusing what hobby projects I’m working on and what games I’m playing at the moment. I’ve been wrestling with the idea of starting a blog after so many other people’s blogs have helped me develop as a hobbyist, but I’ve decided to take the plunge offer what’s on my mind, whether it’s useful or not…Stay tuned!