September has been a good month for hobby. At the end of the month, I accomplished everything I set out to do, except for the Lord of Change, so 23 out of 24 models overall. He’ll be the first model I paint in October.
I finished the Infernal Master right at the buzzer, and I am extremely happy with my first Thousand Sons model.
As I said last week, the thin base paints were a challenge, but once they went down everything else was a breeze. I was trying to figure out how I wanted to paint the eye lenses and give them a little glow. I checked out some reference pics online and it hit me that Aethermatic Blue would carry the day. I’ll say, looking at the pot it doesn’t look like a color I’d regularly use, but in reality I find myself using it now on most of my projects.
Really digging the helmet lenses. Aethermatic Blue over white provides a great glow.Also, touched up a few spots with Soulstone Red.
September was a good benchmark to see what I could accomplish, and now I’m going to up the pressure in October. Last month I planned for 24 models, this month I’m taking it to 48. This is extremely ambitious, but I’m banking on a long weekend next week to put a dent in the mountain of gray.
Tomorrow I will prime everything and then I’m going to focus on the Lord of Change this week. If all goes well, I plan to hit all the Tzaangors and the Flamers over the long weekend. That will leave me almost three weeks to finish the Thousand Sons. Written out, this seems very doable, but this will require discipline during the week with school and trying to get in at least an hour of painting a day, Monday to Friday. I have a business trip at the end of the month that I’ll need to account for, but I’m hoping that by then that I’m wrapping up the last few models.
Into the final push for September. The last two weeks have been slower than anticipated due to work and class taking up more time than expected. I finished the two squads of Pink Horrors, but it wasn’t enough to justify their own post when the only thing I changed from the original was the tongue colors. Those were a mental endurance trial, but I’m hoping that will help me prepare for October and November when I have 20 Tzaangor and 20 Kairic Acolytes on the docket. The Tzaangor will pull double duty in AoS and 40K, and form the base for my Disciples of Tzeentch mortal lists.
My folding table and doublesided mat from gamemat.eu came in since the last update and I’m happy with how close my bases are to it. The only complaint I have with the table is the that it isn’t a completely flat surface so you can see the ridges under the mat, but for saving space you can’t beat it.
Lord of Change
No real updates on the Lord of Change this week. I did get it’s base printed and was happy to find out the model fits perfectly. I don’t have much experience with 3D printed models, but I’m going to pin the Lord to it and hopefully don’t run into any issues.
I’ve finished the base so far, but I haven’t been able to seal it yet because of the weather. I’m using the Citadel Color app Rubric Marine paint scheme as the basis for my Thousand Sons. I’m already not excited about painting the army given how thin Thousand Suns Blue and Averland Sunset go down, but such is life sometimes.
Celestra Grey, Drakenhof Nightshade, Ulthuan Grey, White Scar
Mephiston Red, Agrax Earthshade (or Druchii Viloet, not sure yet), Evil Sunz Scarlet, Fire Dragon Bright
I’m going to have to buckle down this week if I am going to complete all my goals. I don’t expect the Infernal Master to take long, but the thin base paints aren’t doing me any favors. Five days left, let’s do this…
September is coming along nicely. This week I was able to finish my second Chaos Spawn, assemble my Lord of Change, and prime the Infernal Master. I’ve painted a few small details on my Pink Horrors, but nothing I’d consider update worthy.
I painted a few more details this week, but they weren’t really my focus. I’m going to lean into them more this week and try to get them finished by the weekend. I told myself that if I get them finished, I’ll reward myself with the Lord of Change next week.
Lord of Change
I spent some time this week cleaning and trimming the Lord of Change bits and dry fitting them to get an idea of where everything goes. Mierce models don’t normally come with instructions so it really comes down to finding some good reference pics online.
The assembly wasn’t too bad, but I’m going to have to go back through with some putty or green stuff to fill in some gaps before I prime him. I’d estimate there’s about an hour worth of gap filling, but at least everything is easy to get to. My resin should be in this week so I can start printing the stylized base.
It should be noted that he comes with a staff as well, but I had it sitting in hot water when I took these pics. The staff is pretty long and had warped a little at some point. Nothing too major.
I’m really happy with how the Chaos Spawn came out, and its basically the test model for my Lord of Change.
Kantor Blue, Drakenhof Nightshade, Calgar Blue, Fenrisian Grey, Blue Horror
Karak Stone, Ushabti Bone, Screaming Skull
Dryad Bark, Nuln Oil, Gorthor Brown, Karak Stone
Kantor Blue, Drakenhof Nightshade, Nuln Oil (on the recessed feathers), Kabalite Green, Sybarite Green, Flash Gitz Yellow
Xereus Purple, Druchii Violet, Genestealer Purple, Emperor’s Children
Tassaract Blue, Leviadon Blue, Shyish Purple
Based and battle ready
Nothing fancy here, just primed him tonight so I could update my tracker. Progress is progress….
Additionally, my Daemon Prince and Flamers arrived, and the Blue Scribes should hopefully be in this week. They’ll sit on the shelf and be in the queue for October along with the Thousand Sons. At some point I need to start reading the new Codex and determine what kind of army I want to build, but I think I have enough models on hand for a solid core.
I’ve been motivated to track my hobby progress after Tavendale threw down the gauntlet in August (Hobby Update August 2021: Playin’ in the Garden – No Rerolls) with an impressive 40 models painted and several more built. Between work, college, and family, getting time in to game or even just paint comes at a premium. I’ve decided to pull out the ol’ Dakka Vows Tracker (by Iffy) and update it with what Im currently interested in. This has two goals: 1, keep me focused on painting the mountain of gray plastic I have accumulating, and 2, keep me from accumulating more gray plastic until I get through what I have.
While not as impressive as 40 models, I have 24 models in various stages of completion. Sure, this might be cheating, but if I get through these this month, that means I can start with fresh models next month. In no priority, here’s where I stand at the beginning of September.
No change from the last post. They are mostly done, but I’m at the stage where I need to go model by model and pick out specific details like feathers, gems, icons, etc.
I started this Silver Tower model earlier in the summer and then it just sat half painted on my desk staring at me in disgust with it’s many eyes.
I took three nights this week to buckle down and finish it. It wasn’t a lot of work, just layering on highlights.
Im tempted to heat up the wings in some hot water to see if I can curl them forward a bit. As they are, they stick out and look very flat. I think giving them some shape will really add to the feel of the model.
I built this spawn to look like a malformed Tzaangor or Lord of Change. Narratively, I envision that at some point my power hungry Magister is going to miscast while trying to evolve and end up as a spawn. Im going to use the same color palette as the Lord to tie them together.
I have the Infernal Master from the Hexfire kit built into three subassemblies for ease of painting. Capes trick me every time by leading me to believe I can glue everything together and still have space to maneuver a paint brush. Not this time…
The Infernal Master will be the first Thousand Sons model I paint and will set the tone for the rest of the army, so as such, I’m saving him for last.
So those are my goals. I don’t think it’s too ambitious, but just enough to make me take charge of my schedule to fit it in between bouts of real life. With the focus on Age of Sigmar this month, I’ll shift focus to 40K next month to try to complete my first 500 point force. I also have a Daemon Prince, six more Flamers, and the Blue Scribes on the way and should be here in the next week or so. If I can complete my other goals, I think I can squeeze in the Flamers as well and finish them in a day or two.
What’s on your table this month and how are you making time?
In the realm of Beasts there is only war…. The land of Gallet, South of Thondia has seen a large number of disparate warbands emerge from its many realm gates. The most prominent of them being Bantu’s Gate. As forces emerge into this land, war erupts as they each compete to satisfy their own ends. Beyond meager mortal squabbles for power the powerful relic known as the Titan Band also draws those hungry for knowledge or power.
Upon exiting the Bantu Gate, the Magister Trushraith and his daemon horde sought a suitable location to summon forth his nexus of power; the Blackcoal Labyrinth. Packs of screamers scouted ahead and reported of a location that is suitable to their needs, however, an opposing warband of Stormcast Eternals is attempting to lay claim to this land for their own purposes. The Intricate Paradox must run them off so the ritual to consecrate the land to Tzeentch and summon the Blackcoal Labyrinth can begin.
Our local gaming group is continuing with our Animosity III warbands, just exporting them from the Prime Dominion to Ghur in the Mortal Realms. This will allow us to tweak our armies based on lessons learned and prepare them to weave a new narrative.
I’m currently playing a Disciples of Tzeentch Eternal Conflagration army. Ive started with two Start Collecting boxes and have picked up another box of Pink Horrors and three boxes of Blue Horrors. I have a few other models (Magisters and the Silver Tower box) to round out the army, but I haven’t really built a synergistic daemon pure army. This also mean that while I have a decent shooty army, I don’t have enough stuff to keep my squishy units out of hand to hand by round two. To fix that, after some hard lessons learned over the last five games, I’m batch painting twenty Pink Horrors to tie up the enemy and give my other units some breathing room. This will give me a total of thirty and plenty of flexibility to play smaller and larger games.
I’m painting the Horrors mostly with contrast paints. I like standard paints, but when painting rank and file in batches, I’ve learned to appreciate time saving techniques.
Primer: GW Corax White (though I prefer Army Painter white…)
Flesh: Volupus Pink
Tongues: Talassar Blue/Warp Lightning/Gryph-charger Grey (To help ID units should they get blobbed up in melee)
We played “Marking Territory” at 1500 points…for about 3 rounds. My dice failed me at every opportunity, my spellcasting was generally lackluster, and the fact that his Stormcast doesn’t cast spells meant I had no hope to summon anything in a timely manner. I believe by the end of turn 3 I had 8 Fate points. Not my best work.
Turn 1: He won and decided I would go first. We both chose Ferocious Advance and claimed the VP for those. We had some shooting and he run his forces well within my comfort zone. I pretty much next that if he got a double turn I was done dealing. Highlight of the turn was his Prosecutors deepstriking in and charging my Ogroid Thaumaturge. Thanks to Brutal Rage, he was able to kill them off in combat immediately while only taking 1 wound.
Turn 2: The highly anticipated double turn. He selects broken ranks on one of my units of Flamers, but I was miraculously able to keep them on the battlefield. Due to the nature of the scenario, I didn’t have any viable battle tactics and took Broken Ranks as a throw away. Neither warband scored any victory points in turn 2. Highlight was Trushraith’s Bolt of Change turning one of his Stormcast into a Chaos Spawn.
Turn 3: During this turn, the second player (myself) had the option to destroy an objective. This was critical in this scenario because mission success was about owning all of the objectives. By this point, I owned one objective and looking at the forces remaining I had tied up in melee, I didn’t see the game realistically going on beyond this turn. Highlight: Trushraith turned his last Annihilator into a Chaos Spawn. I spitefully burned Destiny Dice on this to make sure it happened and laughed in the face of looming defeat.
++ **Narrative and Open Play** (Chaos – Tzeentch) [1,490/1500] ++
Core Battalion: Warlord
+ Leader [630pts] +
Trushraith Mournfang, Magister on Disc of Tzeentch [150pts]: 0. Coruscating Flames, 0. Shroud of Warpflame, 3. Glimpse the Future, General, Warlord – 1-2 Commanders
Czamnil the Fatechaser, Fateskimmer, Herald of Tzeentch on Burning Chariot [180pts]: 1. Bolt of Tzeentch, Warlord – 2-4 Sub-Commanders
Graruth Embermaster, Ogroid Thaumaturge [165pts]: 2. Arcane Suggestion, 2. Secret-eater, Warlord – 2-4 Sub-Commanders *Rereading the rules, I believe Ive had too many artifacts for the games we’ve been playing, so I’ll be trimming down moving forward.
The Shadixior Brood, Screamers [100pts]: 3 Screamers
+ Allegiance +
Allegiance: Tzeentch: The Eternal Conflagration
+ Game Options +
Game Type: 1500 Points
Grand Strategy: Prized Sorcery
Realm of Origin: Origin: Aqshy
+ Malign Sorcery [55pts] +
Endless Spell: Tome of Eyes [55pts]
By the end of the Animosity III campaign, I completed the “Hunt for the Endless Spell” quest, unlocking the secrets to the Tome of Eyes. I really dig the spell because it makes one of my casters much more reliable, which is key on one cast a turn heroes and their ability to generate Fate Points. I didn’t take a new quest for this game, but narratively I’m chalking it up to the recent arrival of Trushraith’s warband and taking time to become familiar with Gallet. Going forward, while Trushraith didn’t get his desired location, he found another and will proceed to “Defend The Realm” while he tends to his wounds and gathers his strength.
The postgame sequence went surprisingly well. Despite the punishing losses I took, my units limped away without injury or casualties. I selected the Ogroid Thaumaturge as my MVP for this game for his strong showing against the Prosecutors. Ive earned enough Renown now that each of my basic units can gain a veteran ability. I’ll have to analyze the chart a bit to determine what to take that would narratively make sense.
The next few battles will be mostly defensive in nature so I can focus on building barracks and summoning Pink Horrors to join the host. If I have glory to burn, I will try to scout the surrounding area and increase my lodgment near the Bantu Gate. I will have to continue to spy on the Stormcast to find vulnerabilities before I strike at them again.
As I mentioned above, I have 20 more Pink Horrors in the works. Im going to consolidate the Flamers into one unit. I have a Mierce Miniatures Lord of Change and an avian looking Chaos Spawn that I will probably start working on next. The plan is that Trushraith will either find victory and become a Lord of Change, or will fail and become an oddly Lord of Change looking Chaos Spawn. Either way, its going to be great and a fun project.
What are your thoughts? What would you recommend I add to my order of battle and bring to the battlefield? Where should Trushraith focus his efforts?
”This is the time. I am proud of all of you, who have fought so hard and suffered the setbacks and agony of defeat, only to remain committed to a better future. Whatever comes of me, we cannot allow Alti to extinguish the dream of Celandec. His forces are assembling outside Castle Iskar. Against him will stand all those that would see his madness stopped. This final battle shall decide the fate of our nation. Stop his ritual, and end his madness. I trust you all, and I know that you will do what is right. Now, with me, one more time. One last time.” – Renaya Oathsworn
In effort to cause chaos in Alti’s force, Trushraith began to will change upon the flesh of enemies…
I got some Chaos Spawn to take advantage of my Magister’s Bolt of Change. Looking for a quick paint job, I decided to use contrast paints, but I wanted to figure out how to do some blending. I found a great video by Duncan on Youtube that explains how to blend with contrast paints and I’m pretty happy with the results. In the pics below you can see the technique on the claw (Flesh Tearers Red -> Blood Angels Red -> Guilliman Flesh), and on the tail (Guilliman Flesh ->Volpous Pink -> Shyish Purple). I still have some drybrushing to do and need to finish the base, but this is definitely quick and easy and it looks great.
“We’ve received a very interesting offer. Ilyana Draketooth, the corsair captain that once threatened Iscarion’s docks, has reached out to us and says that she knows a passage that leads through the underside of Alti’s metalith to the zephyr quartz crystals at its core. Destroy those, she says, and the castle will fall like a pile of bricks. She’s offered to take a strike team of us and the Ruyalar to see it done. It sounds like a good plan, but I’m suspicious. If Caradryas has turned to Alti, then this could be a trap. We cannot afford to lose the manpower if it is, but we also cannot afford to pass up this opportunity if it isn’t. It’s a damn tricky spot, but I’ll leave it to your best judgement.” – Renaya Oathsworn
We played the “Burn and Pillage” battleplan, with my Disciples of Tzeentch attempting to control and destroy the Zephyr quartz crystals for Celadec and preoccupy the Deadblade Dynasty (Soulblight Gravelords) while achieving our true goal: locating and ensnaring the Tome of Eyes.
I added a unit of Tzaangors to provide additional screening options and some much needed melee power to my force. Admittedly, it doesn’t jive with the Eternal Conflagration theme, but I’m still finetuning my army and building models.
I also continued to fine tune my spell selections. Ive found that while I’m generally happy with the spells I have been taking, I wasn’t happy with WHO was taking them. I gave Glimpse the Future to my general so that even if he wasnt in 18″ range to attack, he could still provide value through Destiny Dice. I moved the Bolt of Tzeentch from him to the Fateskimmer, which would (in theory) help me keep him at range until necessary.
Understanding how fragile my leaders are, I tried to be more aware of how I was moving them around the battlefield, while also trying to take advantage of their synergies (Changecaster/Horrors, Ogroid Thaumaturge/Tzaangors). I also wanted to play somewhat defensibly, knowing that if he got in my backfield, he could claim and destroy my objectives.
I posted the Ogroid with the Tzaangors on the left flank to hold the objective and try to prevent a graveyard summon from taking it from my rear. My general took to the center of the field with the flamers and exalted flamer, hoping to use their mobility and range and harrass either flank as needed. I postured the Fateskimmer, horrors, and screamers on the right flank to threaten one of his objectives. His heroes deployed on both flanks.
Trushraith Mournforce, caught off guard by the undead raiders and unable to channel the requisite power required to coax forth duplicitious Horrors quick enough, redoubles his studies and focuses on the summoning of more powerful pink daemons that scoff at the blades of man. These daemons will not merely explode in a flurry of chaotic sulphur and brimstone, spitefully taking their slayer with them, but will now multiply like the elven hydra of lore. Let he who lives by the blade, die by the claw. Let he who trifles with Trushraith Mournforce burn in warp flame and melt into twisted realities…#Tzeentch #AnimosityIII #TheArmyNerd